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Particle kill emission question


cowboy71

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So I'm trying to put together a little collapsing road sim and everything is going smooth, but i have one question about particle

emission. The particles in the scene currently fall and keep emitting with the points that are fractured, I have an expression on the

birth probability that activates them when the velocity reaches a certain number, but I don't need them to keep emitting once they

are under ground. Plus it would make my smoke sim very heavy. So what I'm asking is how do I get the fractured pieces to stop emitting

once they reach a certain height or velocity. Provided a screen shot of what is going on right now.

Thanks.

http://www.client-projects.com/_transfer/screenshot.jpg

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Hi,

You could delete the geometry points that reach a certain value in Y (bellow 0, for example), outside the popnet.

Alternatively, inside (or outside) the popnet you can put a kill the particles that fall past a certain Y value.

Cheers

ah, got it. Thanks a bunch

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