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Keyframe animation to glue object and FLIPs


Jazz

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First of all,

Hello everyone!

My set up:

- Object animated in Geometry level in the beginning and then simulated as a glue object from frame 100 onwards using RBD active node.

- I have a FLIP fluids with which my object should collide with around frame 115.

My problem:

I need to find a way to retime my sim so I don't calculate all the frames until impact always when I tweak my scene. How do I go about doing this?

I've tried: setting start time from dop network. Reason or other doesn't seem to be working. Writing my RDB glue object animation+sim to disk beforehand and then time offsetting it doesn't work either since I need it to collide and react with FLIP fluids. :blink:

All help is greatly appriciated!

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Hi Jazz.

I am not sure if I have understood your problem. But I think you can use initial state for dop. Simulate till the frame from which you want to start the sim next time you want to play it again. Use file dop to write this frame. Select this written file in initial state para on AutoDopNetwork obj. Bypass the node which is taking care of animated movement in dops.

I hope this helps.

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Thanks for the tip Sadhu!

My scene is a bit heavy so I was wondering is there a way to sim until the initial state from command line? After which I can write my elements to disk with ROP output driver.

Hi Jazz.

I am not sure if I have understood your problem. But I think you can use initial state for dop. Simulate till the frame from which you want to start the sim next time you want to play it again. Use file dop to write this frame. Select this written file in initial state para on AutoDopNetwork obj. Bypass the node which is taking care of animated movement in dops.

I hope this helps.

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