Lyonz Posted September 27, 2012 Share Posted September 27, 2012 Hi all, Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1. The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1. Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use. Also I have provided a very basic file of my setup showing what is connected to what. Cheers Lyonz Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.