strages Posted October 3, 2012 Share Posted October 3, 2012 Hey everyone. When using a magnet sop on a mesh with only one metaball it produces some great falloff. This produces some great animations, however when i try to shape the metaball by using and merging multiple it destroys the falloff and the animated mesh quickly becomes a mess. Any help? The attributes of the metaballs are exactly the same as far as I can see on both situations. They have same mode, but different kernel function ( as this creates shapes ). I also tried to use an example with the same kernel function with a mesh converted to metaballs with the isooffset, scatter and copy method. any help Quote Link to comment Share on other sites More sharing options...
strages Posted October 3, 2012 Author Share Posted October 3, 2012 mmh.. i have some improvements while playing around with all of the attributes, however this will now effectively let me decide what the magnet shape should be. anyone has a good workflow? it is to create a doorway through a mesh Quote Link to comment Share on other sites More sharing options...
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