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clever trick to convert UV to mesh?


anupamd

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Hi guys, is there some trick to converting or "flattening" a mesh into its UV space representation. Essentially the same thing that this does:

http://www.scriptspot.com/3ds-max/scripts/uv-2-mesh

The reason why I want this is that I'd like to do some modeling transoformations on the UVs themselves, and then render an image from UV space. Essentially Im sort of generating a normal map. There still doesnt seem to be a good way to do this. Im hoping someone has been down this path and found an ideal solution.

Attached is a pic of the object and the UV layout.. you'll get a better understanding once you see the pix.

ps: i know I could just bake a normal map in maya..etc.. or use that max script from scriptspot, but I'd like to keep this process in houdini if possible.

- Anupam

post-850-0-88030500-1349336828_thumb.jpg

post-850-0-01151200-1349336838_thumb.jpg

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If I understand you correctly you should be able to do just that using a Point SOP. Just set the Position attributes to $MAPU and $MAPV and you should be ready to go. It might be necessary to make the points unique so you don't get weird results.

-dennis

mesh2uv.hip

Edited by dennis.weil
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