anupamd Posted October 4, 2012 Share Posted October 4, 2012 Hi guys, is there some trick to converting or "flattening" a mesh into its UV space representation. Essentially the same thing that this does: http://www.scriptspot.com/3ds-max/scripts/uv-2-mesh The reason why I want this is that I'd like to do some modeling transoformations on the UVs themselves, and then render an image from UV space. Essentially Im sort of generating a normal map. There still doesnt seem to be a good way to do this. Im hoping someone has been down this path and found an ideal solution. Attached is a pic of the object and the UV layout.. you'll get a better understanding once you see the pix. ps: i know I could just bake a normal map in maya..etc.. or use that max script from scriptspot, but I'd like to keep this process in houdini if possible. - Anupam Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted October 4, 2012 Share Posted October 4, 2012 (edited) If I understand you correctly you should be able to do just that using a Point SOP. Just set the Position attributes to $MAPU and $MAPV and you should be ready to go. It might be necessary to make the points unique so you don't get weird results. -dennis mesh2uv.hip Edited October 4, 2012 by dennis.weil 1 Quote Link to comment Share on other sites More sharing options...
anupamd Posted October 4, 2012 Author Share Posted October 4, 2012 Dennis, ****I just fell off my chair**** I cannot believe how obvious of a solution that was. LOL. 3DSMax = Plugin. Houdini = Just a point sop. WINNING! Thanks a million... Quote Link to comment Share on other sites More sharing options...
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