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Black Lines with procedural texture


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Hi folks,

I have a question regarding texture baking.

I have attached a simplified version of the scene I'm working on which simply exports a baked texture (constant purple) attached to a sphere (texture looks like purpleTexture).

When I re-apply this texture I am getting little black lines along the UV joins. (fig2)

Another poster asked a similar question and was advised to turn off all gaussian filters, which I'm pretty sure I have done.

I'm pretty sure the problem is somewhere in the mantra bakeTex node but I don't know mantra well enough to do much more than arbitrarily set values and hope the lines go away.

Any help would be appreciated.

post-8332-0-14655800-1349697665_thumb.jp

post-8332-0-65437900-1349697731_thumb.jp

blackLines.hip

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