djwarder Posted October 18, 2012 Share Posted October 18, 2012 Hey peeps I've been playing around with cluster options to join voronoi pieces together in nicer shapes, and need them to seperate back into their smaller pieces either on impact or at an activation time. However, this kinda works with Bullet but doesn't seem to like the classic RBD solver. Is this right & are there any work arounds? Cheers ... Quote Link to comment Share on other sites More sharing options...
dobin Posted October 18, 2012 Share Posted October 18, 2012 I'm not sure if it's the case but I've found "Glue Ignores Resting Objects" in RBD Solver->Collision Tab prevents dynamic breaking sometime. Try to turn it off. Quote Link to comment Share on other sites More sharing options...
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