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Fracture Clustering Using RBD Solver


djwarder

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Hey peeps

I've been playing around with cluster options to join voronoi pieces together in nicer shapes, and need them to seperate back into their smaller pieces either on impact or at an activation time. However, this kinda works with Bullet but doesn't seem to like the classic RBD solver. Is this right & are there any work arounds?

Cheers ...

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