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Mantra crashes while rendering photon map


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Whenever i try to use a GI light in this particular scene, mantra crashes a few seconds after it starts to generate the photon map. The file simply contains a lot of geometry nodes pointing to different obj files and has shaders assigned to them. Since this happens only with this file and the objs are absolutely fine, i am guessing something is going wrong with the shaders. But for the most part, i am clueless.

UPDATE: GI works correctly once all the shaders are disconnected. Hence, it probably is an issue with a shader somewhere.

post-7374-0-72650900-1352167990_thumb.pn

fruit_v2.hip

Edited by Ankit Pruthi
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