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correct way to import custom parameters inside pbr pathtracer shader


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Hey Guys,

I need to have access to this exported parameter inside the pathtracer shader:

"diffuse_color_noshading"

I was with the impression that using the "simport" I could do so,but to no avail :(

also the exports come fine as aovs.

so my question is: which is the correct way to access custom surface shader parameters (exports) within the pathtracer?

thx & any help will be much appreciated!

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