miko3d Posted November 17, 2012 Share Posted November 17, 2012 Hey Guys, I need to have access to this exported parameter inside the pathtracer shader: "diffuse_color_noshading" I was with the impression that using the "simport" I could do so,but to no avail also the exports come fine as aovs. so my question is: which is the correct way to access custom surface shader parameters (exports) within the pathtracer? thx & any help will be much appreciated! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.