Alexpdennis Posted November 30, 2012 Share Posted November 30, 2012 polar pinched texture on a sphere... specifically im dealing with noise operators in my material vop. i was under the impression that they were procedural. or i could be an idiot and there is something i gotta do to map them seamlessly that im missing (which is probably the case).. sorry for the newb shi' peace and thanks in advance. you guys are awesome Quote Link to comment Share on other sites More sharing options...
Peter Quint Posted December 1, 2012 Share Posted December 1, 2012 The noise operators work either using two dimensional s,t coordinates, or using three dimensional points - it is the latter you want to avoid pinching. But there are some other subtleties to 3d texturing - this https://vimeo.com/8011128 covers some of the ground. Quote Link to comment Share on other sites More sharing options...
Alexpdennis Posted December 3, 2012 Author Share Posted December 3, 2012 thanks so much Peter for all your contributions to the learning society. lots of respect. Quote Link to comment Share on other sites More sharing options...
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