Jump to content

Rendering water spray particles


Recommended Posts

So im doing some splashy water sims and have generated a few million splash particle as the spray/foam.

Whats a good shader setup for this. I kinda want a volume look with self shadowing through it as the splash will be a bit back lit. Im rendering in PBR with a HDRI environment light as I am getting a good surface render for the water from using the mantra surface renderer.

I had a look at PQ's "millions of particles" video where he uses the isotropic lighting model but im not getting the best results with that.

Any other hints?

Thanks!

Link to comment
Share on other sites

It sounds like you should take a look at this - http://www.sidefx.co...2179&Itemid=132

Scott uses a fairly straightforward setup with a volume cloud shader, which produces some descent results.

Ahhh, yes, I forgot to look at that one!

Thanks!

So I have built the shader as per the video.

How can I add extra vex Variables to the shader to export to AOVs?

I was exporting a different colour per shader for matting and aso the v for velocity.

I tried adding a vex builder node with the same parameter nodes ans my normal mantra shader had but they arent appearing in my AOVs

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...