JuriBryan Posted December 11, 2012 Share Posted December 11, 2012 Hi everyone. I have a question that I did not find a work around for. I am trying to make a steal cable crow over time. For that I used a popnet with a VOP POP to get the rotational motion whiles the points follow the path. And that kinda works, the problem is since it is velocity driven the points don't exactly follow the curve perfectly. If its not a straight line the points move around to much and don't stay in the shape of the circle which I want them to be. Is there a way to keep the distance of points all ways the same inside of a pop? and on the same urge is there a way to have the points always follow the exact curvature of the curve? Or is there a faster and better way of doing something like this? cheers, Juri CableWires01.hipnc Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 11, 2012 Share Posted December 11, 2012 Did you try the carve sop? See attached. CableWiresCarveSop.hipnc Quote Link to comment Share on other sites More sharing options...
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