mrcoolmen Posted December 18, 2012 Share Posted December 18, 2012 Hey, I wish to build a system which can procedurally generate stones with different size, but I face a problem tat the stones r overlap with each other. I tried to dele them with a distance test but it become far a part with each other. I also to avoid using Dops. So I was wondering if there is a way to do it? I'm new to Houdini,forgive me if this is a simple question, and thks your help in advance. Quote Link to comment Share on other sites More sharing options...
Annon Posted December 18, 2012 Share Posted December 18, 2012 Here you go, have a look at the vop. It then uses the attribute in the sphere to work out radius. You can use the same thing with just a transform using uniform scale for your own geometry. spaceStamp.hip Quote Link to comment Share on other sites More sharing options...
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