jungjaehwa Posted December 26, 2012 Share Posted December 26, 2012 (edited) Hello. I am Jamie. I would like to ask about op: in Houdini. I found help document about that. http://localhost:48626/io/op_syntax You can see bold underlining below help document a part. Here are my question. A file and a file name! What is correctly that mean? I guess that a file is baked data on disk as bgeo, geo with ROP Output Driver SOP. Right? Please let me know. ------------------------------------------------------------------------------------------------------------------------------------- Import and export How to use data from a node instead of a file (op:) Overview In various places in Houdini, nodes may have a parameter which expects a file name of a file containing a specific type of data. In these types of parameters you can usually use op:/path/to/node instead of a file name to grab data from live nodes in the scene hierarchy instead of from a file. For example, the Volume Sample from File VOP gets the value at a certain position in a volume. It has a Geometry file parameter for a volume file name, but you could sample a volume in a SOP network instead of a file on disk using something like: op:/geo1/volume1 ...as the value of the Geometry file parameter. This works for (at least) the following common file types: * Geometry file: surface node (SOP) * Image file: compositing node (COP) * Channel data file: channel node (CHOP) ------------------------------------------------------------------------------------------------------------------------------------- Edited December 26, 2012 by jungjaehwa Quote Link to comment Share on other sites More sharing options...
ranxerox Posted December 26, 2012 Share Posted December 26, 2012 it just means that if you have a filename parameter, you can point it to a node instead of a file on disk. For instance, if you have a vop sop which has a file parameter (to a pointcloud on disk for instance), in that filename parameter you can put an "op" string instead, eg.: op:/obj/node1/OUT. One quirky thing about the op syntax is that the path cannot be relative, so be sure it evaluates to an absolute path in your scene. -G Quote Link to comment Share on other sites More sharing options...
jungjaehwa Posted December 27, 2012 Author Share Posted December 27, 2012 (edited) Hello, Gregory! Thank you so much for your help. I am understanding. Have a great day. Edited December 27, 2012 by jungjaehwa Quote Link to comment Share on other sites More sharing options...
jungjaehwa Posted December 28, 2012 Author Share Posted December 28, 2012 I have a more question about the filename parameter and file parameter. Is that mean that the name of the attribute as attached? Quote Link to comment Share on other sites More sharing options...
ranxerox Posted December 29, 2012 Share Posted December 29, 2012 I don't understand the question. What you have there is unrelated to the previous question. "attribute1" is the name of the attribute you are creating. -G I have a more question about the filename parameter and file parameter. Is that mean that the name of the attribute as attached? Quote Link to comment Share on other sites More sharing options...
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