Cuckon Posted January 29, 2013 Share Posted January 29, 2013 Hi all, I want to get the sole Pz pass of my whole scene, which consist of multiple shaders with displacement. But the output option in Mantra seems unable to exclude the main Cf pass? If so the output file would be unnecessarily larger because containing the RGBA channels. So, is there any way to achieve this? Thanks! Quote Link to comment Share on other sites More sharing options...
Annon Posted January 29, 2013 Share Posted January 29, 2013 You could add a shader to your geo that just calculates Pz as color. So you will be outputting Cf, but it will contain the info you need. Quote Link to comment Share on other sites More sharing options...
Cuckon Posted January 29, 2013 Author Share Posted January 29, 2013 You could add a shader to your geo that just calculates Pz as color. So you will be outputting Cf, but it will contain the info you need. It seems the only way. Thanks ChristianW! Quote Link to comment Share on other sites More sharing options...
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