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Influence COP Voronoise with POP points


samboosa

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Hello Odforce,

I'm currently following the CmiVFX procedural city generation tutorial and am not really stuck, but I want to change a small part to my liking.

As it is, I'm generating a 2D voronoi-pattern in a COP network, the tutorial calls for piping a radial gradient into the Voronoise 'frequency' slot = this gives me smaller concentrated segments in the center and larger segments toward the edges in a square.

What I want to accomplish is to control the 2D fracture at multiple points; what I've tried is to paint my own square texture in black and white splotches but this really distorts the fractured pattern.

post-8196-0-46261600-1359578624_thumb.jp

Now what I've read is that you can influence the Voronoi fracture with a pointcloud, so is it possible to control the COP Voronoise with the points in a popnet?

post-8196-0-41669900-1359578632_thumb.jp

Thanks,

- Samboosa.

post-8196-0-68931300-1359578613_thumb.jp

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