softedge Posted February 10, 2004 Share Posted February 10, 2004 I have an Image 3D setup for using metaballs and a POP network. I made particle changed transparent in alpha through $LIFE by ramp of color POP. Metaballs or spheres copied by particles template have nice alpha changing. But Atmosphere-fog with Vex 3D texture Fog and Vex Meta Cloud didn't change alpha by life changing. Cloud effect is wonderful, but I wish, when particles die, cloud will fade off. How can I do for this effect? I'm a biginner in Houdini, and not good at english. plz~ help me. Good luck to everyone! Quote Link to comment Share on other sites More sharing options...
wiked lo Posted February 11, 2004 Share Posted February 11, 2004 It is true, to my knowledge, that you cannot effect the alpha when using the I3D. What you can do is adjust the scale of the particles based upon there $LIFE or $AGE. Very similar to what you had done witht alpha. you could do this either with and expression or a "spare" channel. Hope that helps. - Jeremy Quote Link to comment Share on other sites More sharing options...
doc Posted March 20, 2004 Share Posted March 20, 2004 You can use copy stamping to control the density attribute of your metaball based on $LIFE. This way you won't have scale your metaballs down. Quote Link to comment Share on other sites More sharing options...
initialFX Posted April 8, 2004 Share Posted April 8, 2004 You can use copy stamping to control the density attribute of yourmetaball based on $LIFE. This is a simple example for this commant.. Quote Link to comment Share on other sites More sharing options...
aracid Posted November 15, 2004 Share Posted November 15, 2004 hey all Is there anyway i can override the "density" attr after copying the metas onto the particles, much like, when u override a shaders color with the point sop? the copy stamp metaweight seems to work quiet nicely, but i've heard that another way is to script the "density" attr any ideas all the best aracid Quote Link to comment Share on other sites More sharing options...
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