Alexpdennis Posted February 21, 2013 Share Posted February 21, 2013 (edited) hey, i am trying to set up a flip fluid network with an already filled up container. I got the particles to generate, two ways, but i cant seem to get them to behave correctly.. they just sink... here is the scene files. thanks in advance! Filled.hipnc filled2.hipnc Edited February 27, 2013 by Alexpdennis Quote Link to comment Share on other sites More sharing options...
Alexpdennis Posted March 1, 2013 Author Share Posted March 1, 2013 updated file... if anybody even cares martiniGlass.hipnc Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted March 12, 2013 Share Posted March 12, 2013 hey, soooo.... quick tip: if you want to have your particles collide with your martini glass use the part of the glass you want them to collide with as the collision geo. you set up a proxy collision geo, but you used the entire glass as collision object. so you created a massive volume to collide with that basically was totally useless. so all I did was to delete your static rbd object and to use your proxy collision object as the source for the collision object. and now it works with a devision of 30 on the static rbd and 1 substep... not 8. cheers, Juri Quote Link to comment Share on other sites More sharing options...
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