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another noob flip question..


Alexpdennis

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hey,

i am trying to set up a flip fluid network with an already filled up container. I got the particles to generate, two ways, but i cant seem to get them to behave correctly.. they just sink... here is the scene files. thanks in advance!

Filled.hipnc

filled2.hipnc

Edited by Alexpdennis
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  • 2 weeks later...

hey, soooo.... quick tip: if you want to have your particles collide with your martini glass use the part of the glass you want them to collide with as the collision geo.

you set up a proxy collision geo, but you used the entire glass as collision object. so you created a massive volume to collide with that basically was totally useless. so all I did was to delete your static rbd object and to use your proxy collision object as the source for the collision object. and now it works with a devision of 30 on the static rbd and 1 substep... not 8.

cheers,

Juri

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