alinakipoglu Posted February 25, 2013 Share Posted February 25, 2013 Hi, Im using GU_SDF to build SDF's from files. Whenever i try, i get a box as a result. [/img] // Class to pass volume created via SDF class VRAY_VolumeBuilder: public VRAY_Volume { public: VRAY_VolumeBuilder( GU_SDF_REF sdfRef_, UT_BoundingBox bbox_ ); ~VRAY_VolumeBuilder(); public: virtual void getBoxes( UT_RefArray<UT_BoundingBox> &boxes, float radius, float dbound, float zerothreshold ) const; virtual void getAttributeBinding( UT_StringArray &names, UT_IntArray &sizes ) const; virtual void evaluate( const UT_Vector3 &pos, const UT_Filter &filter, float radius, float time, int idx, float *data ) const; virtual UT_Vector3 gradient( const UT_Vector3 &pos, const UT_Filter &filter, float radius, float time, int idx ) const; protected: GU_SDF_REF sdfRef; UT_BoundingBox bbox; }; VRAY_VolumeBuilder::VRAY_VolumeBuilder( GU_SDF_REF sdfRef_, UT_BoundingBox bbox_ ) :sdfRef( sdfRef_ ) ,bbox( bbox_ ) {} VRAY_VolumeBuilder::~VRAY_VolumeBuilder() {} void VRAY_VolumeBuilder::getBoxes( UT_RefArray<UT_BoundingBox> &boxes, float radius, float dbound, float zerothreshold ) const { boxes.append( bbox ); } void VRAY_VolumeBuilder::getAttributeBinding( UT_StringArray &names, UT_IntArray &sizes ) const { names.append( "density" ); } void VRAY_VolumeBuilder::evaluate( const UT_Vector3 &pos, const UT_Filter &filter, float radius, float time, int idx, float *data ) const { data[ 0 ] = sdfRef->getFunction()->evaluate( pos, filter, radius ); } UT_Vector3 VRAY_VolumeBuilder::gradient( const UT_Vector3 &pos, const UT_Filter &filter, float radius, float time, int idx ) const { return sdfRef->getGradient( pos ); } // Inside VRAY Procedural Render Method GU_SDF_REF sdfRef( new GU_SDF() ); GU_SDFParms sdfParameters; sdfParameters.setMode( GU_SDFParms::RAY_INTERSECT ); sdfParameters.setLaserScan( true ); sdfParameters.setFixSigns( true ); sdfParameters.setSweepCount( 3 ); sdfParameters.setSweepThreshold( 2.0f ); sdfParameters.setDivisions( 100, 100, 100 ); sdfParameters.setBBox( bbox ); sdfRef->build( gu, sdfParameters ); openVolumeObject(); addVolume( new VRAY_VolumeBuilder( sdfRef, bbox ), cameraShutter ); closeObject(); Quote Link to comment Share on other sites More sharing options...
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