venator11387 Posted February 27, 2013 Share Posted February 27, 2013 I imported an animated character rig into Houdini using an Alembic export. I am wondering how to: 1.) turn it into a Static Object or make FLIP particles collide with it. 2.) transform, scale, and rotate the entire alembic scene all at once, instead of having to tediously go into each separate node. Quote Link to comment Share on other sites More sharing options...
pbarua Posted February 27, 2013 Share Posted February 27, 2013 Simply combine mesh then export as alembic scene. This way you will get only one node. Then you can do whatever you want. Quote Link to comment Share on other sites More sharing options...
venator11387 Posted February 27, 2013 Author Share Posted February 27, 2013 That did it! Thank you very much! Quote Link to comment Share on other sites More sharing options...
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