venator11387 Posted February 28, 2013 Share Posted February 28, 2013 (edited) I am relatively new at Houdini. Recently, I Alembic imported an animated rig into my scene, used an object merge sop in a geo node, and then turned the rig into a collision object for FLIP particles. Later after turning on "Use Deforming Geometry", the sim time became too high. I tried to use a resample node to try to somehow lower it with not that much success. What is the best thing to use to turn the animated rig geo into a lower res proxy? Edited February 28, 2013 by venator11387 Quote Link to comment Share on other sites More sharing options...
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