danylyon Posted March 7, 2013 Share Posted March 7, 2013 Hi guys I made an ant which moves their legs with some Geometry Solver magic. Now I want to copy stamp several ants to points. But it seems like the Solver node doesn't do correct copy stamping. Maybe I'm missing something obvious, still quite new to Houdini. I made a very simple file to demonstrate it. If this is a known limitation?.. any idea how to achieve something like that? solver_copy.hip Quote Link to comment Share on other sites More sharing options...
tjeeds Posted March 8, 2013 Share Posted March 8, 2013 Hmm, I don't think this works like that. Stamping after the solver should be fine, but certain sop trickery doesn't function when you use the Solver/ForEach nodes. What sort of magic are we talking here? Quote Link to comment Share on other sites More sharing options...
sadhu Posted March 8, 2013 Share Posted March 8, 2013 (edited) Do you just want to animate series of boxes in z direction ? Remove stamping from box2 and revert that para to default. and in translate z para of copy2 sop write 1. Its cumulative transformation. You will get series of boxes in z direction. You can animate this with transform sop ($F*0.05 in translate z para of transform sop) or if you have to use solver sop and stamping - connect transform sop after solver1 and use stamp("../copy1","nr",0) expression in translate x para of transform sop. Edited March 8, 2013 by sadhu Quote Link to comment Share on other sites More sharing options...
danylyon Posted March 8, 2013 Author Share Posted March 8, 2013 Hi guys.. thanks for looking into it. Well I don't want to stamp just the output of the solver. I want to stamp the input (so it calculates differently with each input). I guess it's a bit too ambitious to stamp a dynamic network with different values. Probably never meant to work. I will just Wedge them through and copy stamp the file read. Quote Link to comment Share on other sites More sharing options...
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