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houdini alembic and uvs


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when extracting alembic prim from alembic node (object merge) uvs transforming somthing like rotating 90 degr. everything is just fine in houdini 12.1 maby this is a bug of 12.5

Hi,

It looks like when the uv's are imported, the are being tagged as a "vector" attribute. This means that Houdini will transform these like vecotrs when the geometry gets transformed (in an object merge or any other transform).

I've submitted a bug for you.

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