Netvudu Posted March 22, 2013 Share Posted March 22, 2013 (edited) is it possible to get rotations from a FLIP simulation? I´m going to do some tests, but from the top of my head I´m thinking on playing with the POP Solver along the FLIP solver.... Obviously I´m thinking on copying some geometry over FLIPs and this means rotations do matter. Edited March 22, 2013 by Netvudu Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) well...this was simpler than I thought Just the POP solver connected to the Particle Velocity of the FLIP solver and you´re all set Edited March 22, 2013 by Netvudu Quote Link to comment Share on other sites More sharing options...
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