craiglhoffman Posted April 29, 2013 Share Posted April 29, 2013 I have a beveled font SOPNet that I want to export as individual unique FBX files for each frame (one object that changes to a new letter each frame and NOT an 'animated' object), but it seems the FBX ROP and the Export->FilmboxFBX export options don't support this. It seems the FBX output assumes that it has to be an animated object. I tried turning off "Detect constant point count.." thinking that might be what was tripping it up, but no dice. Anyone have any ideas? Thanks, Craig Quote Link to comment Share on other sites More sharing options...
acey195 Posted April 29, 2013 Share Posted April 29, 2013 You probably want to use a little bit of scripting to do this, if you use one dummy geo output node, and use a pre-frame script to set the frames and render out the actual FBX one, that will work. Quote Link to comment Share on other sites More sharing options...
craiglhoffman Posted April 30, 2013 Author Share Posted April 30, 2013 I did manage to get a series of FBX files out. I am not sure exactly what did it, but I think it was feeding my FBX ROP into an OBJ export ROP so I exported both an FBX and an OBJ every frame. That seemed to force it to update every frame. BUT, what is weird is most of my FBX files came out fine, but about a third of them (in the middle of the series) came out empty. The OBJ files came out fine for those frames and the objects look fine in the GL window with no errors or anything. Anyone have any idea why some FBX files would come out blank while most of the others are fine? -Craig Quote Link to comment Share on other sites More sharing options...
acey195 Posted April 30, 2013 Share Posted April 30, 2013 yes I do well I do not really know what causes it, but you can fix it by changing "Export Invisible Objects" to "As Hidden Full Nodes". You may need to unhide the model when you import the object, but other than that it should work. Quote Link to comment Share on other sites More sharing options...
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