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Exporting series of FBX files


craiglhoffman

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I have a beveled font SOPNet that I want to export as individual unique FBX files for each frame (one object that changes to a new letter each frame and NOT an 'animated' object), but it seems the FBX ROP and the Export->FilmboxFBX export options don't support this.

It seems the FBX output assumes that it has to be an animated object. I tried turning off "Detect constant point count.." thinking that might be what was tripping it up, but no dice.

Anyone have any ideas?

Thanks,

Craig

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I did manage to get a series of FBX files out. I am not sure exactly what did it, but I think it was feeding my FBX ROP into an OBJ export ROP so I exported both an FBX and an OBJ every frame. That seemed to force it to update every frame.

BUT, what is weird is most of my FBX files came out fine, but about a third of them (in the middle of the series) came out empty. The OBJ files came out fine for those frames and the objects look fine in the GL window with no errors or anything.

Anyone have any idea why some FBX files would come out blank while most of the others are fine?

-Craig

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yes I do ;) well I do not really know what causes it,

but you can fix it by changing "Export Invisible Objects" to "As Hidden Full Nodes".

You may need to unhide the model when you import the object, but other than that it should work.

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