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white_water with uniform volume shader PROBLEM.


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I have two node in a "geo1" node: one is the regular pop with some particles emited from a "locator", and the other is the dop i/o node fetch the white_water DOP node created by houdini shelf, also have some particles.

I give the "geo1" node the "uniform volume" shader, render the regular particles, everything is OK, BUT render the white_water particles, Nothing, black image! Every node have be detected twice or more......someone help me, thank you!

post-9720-0-97781200-1368374303_thumb.jp

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