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Volume Break Question


bandini

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Quick question for people familiar with the volume break sop or familiar with volumetric fracturing in Houdini:

If I am using an irregularly shaped volume as the breaking volume (think something like a box with noise applied to it) what is the best way to get good caps on the resulting broken piece? Both of the closing geometry options in the volumebreak sop give some undesirable results in this situation.

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