majic Posted April 8, 2004 Share Posted April 8, 2004 Hi Is there a way i can make the offset values of the choppy water shop follow a curve? I can make the water appear to flow in one direction but it would look a lot better if it would flow around corners; follow the river bends. I had a go at using CHOP's for this but quickly got stuck any help is much appreciated majic Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted April 9, 2004 Share Posted April 9, 2004 The shop "choppy water" is Worley noise based on P, or the attribute "rest", if it is bound. This means it doesn't care about the shape of your geometry. However; you can probably "trick" it into caring by assigning some texture coordinates to your geometry, and then creating the vector-attribute "rest" for all its points. Then set the X and Y components of "rest" to your texture-U and texture-V components respectively, forcing its Z component to 0 (or any constant you like). If your projection matches the contours of your geometry (and that's a very important if!), then the above setup will make the noise follow its curves. Worth a try anyway Cheers! Quote Link to comment Share on other sites More sharing options...
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