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Gluenetwork and activation issue.


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Hi.

1) I have quite strange behavior in DOPs, using gluenetwork to switch between keyframed/simed positions per object.

i attached simple example:

there is fractured box, imported as fractured rbd in dops. Added gluenetwork and sopsolver to alter it. Every time point in gluenetwork is deleted i change switchsolver from keyframed position to bullet.

BUT. if i have only two solvers feeding in switchsolver (bullet solver and copydata solver to fetch keyframed position) it's not working properly.

I ended up with quite strange construction - added couple of useless solvers (red nodes) which i don't need and it works.

Just delete red nodes and connect rigid body solver as 1st in switch solver - and you will get weird behavior.

2) What is the reason behind name attrib in Glue Pieces SOP? it is not containing dyn. object name, it's just prefix + $OBJID. And when using default prefixes ("piece") i have misleading name attrib (point which represents dynobject named piece0 with OBJID ==2 has name=="piece2").

thanks in advance.

p.s. Hope at least this topic will gather some answers)

3ak_gluenetwork_activation1.hipnc

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