LouisXIV Posted June 5, 2013 Share Posted June 5, 2013 Hi, I have a question related to the Maya->Houdini Alembeic workflow. I have a big Ship with many objects modeled in Maya, the 100 different textures were made in Mari. Now I want to bring it all together in Houdini. I imported the model wich worked perfect as a Alembic Archive. Can I only assign Materials via dropping them on the prefered object in the Viewport? Because otherwhise I have to dive in into the many subsets in the AlmbicArchive, till I hit the geo node were i can assign the shader? This method is a total pain, I have a chain for example with 300 pieces. When i select the alembic node in wich all the other nodes(chainparts) are, I can't assign the shader for all parts. Then i tried to import the object with the alembic Sop. Worked great but i discoverd there are no groups included? Is there a way to include them when exporting from maya? Would be really great if someone could give me a few tips on the best workflow. Especially for Models with many objects and different textures. Thanks a lot in advance, Cheers Martin Quote Link to comment Share on other sites More sharing options...
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