WesleyE Posted June 7, 2013 Share Posted June 7, 2013 I'm rendering a VDB volume converted to polygons, but Im seeing an strange effect in the viewport. The edges (even with standard shading) are looking jagged. When I save the image to disk, the jagged edges are gone. Furthermore, when I track in with the camera, the size of the jaggies stay the same, believing that this is indeed I've included a screenshot of MPlay and the final saved image from within MPlay. I've tried to fiddle a bit with the view settings, but could not find something that solved the issue. Could anyone offer some advice? Saved from MPlay: Screenshot of MPlay (Render view in Houdini displays the same): Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 7, 2013 Share Posted June 7, 2013 does cmd-a remove them? if so then its the pixel aspect ratio of the camera Quote Link to comment Share on other sites More sharing options...
WesleyE Posted June 7, 2013 Author Share Posted June 7, 2013 Wow, I misclicked and got widescreen anamorphic instead of widescreen 1:1. Thanks Im on Windows so the keys won't work (ctrl-a does nothing). How do I correctly view anamorphic images in the viewer? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 7, 2013 Share Posted June 7, 2013 right click in MPlay -> Display Options - then the square icon 2nd from the bottom. 'Toggle Pixel Aspect Ratio' Quote Link to comment Share on other sites More sharing options...
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