yaohaosquall Posted June 11, 2013 Share Posted June 11, 2013 Hi everyone! I'm doing some water shots and I want to render a large number of particles for the spray pass. By rendering points as uniform volume I can get a nice result but it takes about an hour to even render a single frame,and that is unacceptable for a 350 frames long shot. It's a very close shot with about 10mil particles to render.I'm using ray tracing render and have turned down the volume and volume shadow quality to 0.15, set stochastic transparency to 10,still,it didn't change much. So does anyone have some good solutions to this,or some other way to render the spray pass? thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.