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best way to stamp volumes onto particles and to render them


darkranger

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If you want to stamp you could use the copy sop or instancing (second is better regarding memory efficiancy). Just go for the help-card to see how they can be used, there are also examples in there.

But in your case, i'd suggest going for a standard (maybe low res) smoke sim to deal with the moving fog. It should work.

The tutorials of peter quint on smoke are very good, you might want to check them out.

hope that helps a bit! :)

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for a slow moving mist I would go with instanced CVEX.

its a bit more complicated, but resolution independent and you can use a underlaying particle sim to instance the CVEX onto.

That normally works like a charm for me.

Cheers,

Juri

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