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Fire effect problems with ambient lighting


majic

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Hi

I have created a basic fire effect, but due to rendering time, cannot use proper lights, and have been forced (at the moment) to use ambient lighting. However, only the colour of the ambient shader setting is then displayed. Is there a way of negating the ambient setting in the shaders so that the colour ramp in the pop network is displayed? or is there another way altogther of creating a simple fire effect where normal lighting can be used?

fire_test_1.zip

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