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Aligning Cluster Containers


TomRaynor

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I have a long thin winding smoke trail and I am using smoke clustering to create fluid containers on the fly as the sim progresses.

Two questions:

1.) Is there any way to kill the fluid containers that no longer have any density in them once the trail has passed by.

2.) Is there a way to align each fluid container to the orientation of the cluster point that it came from? (so that if the trail is moving diagonally across two axes, it is not aligned to the world coordinated, but is instead aligned along the direction of travel).

Thanks very much everyone!

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That is exactly what I was looking for. Brilliant, thanks!

Do you know how I can remove the pyro objects from the simulation that no longer have any smoke in them because it has all dissipated in that specific container?

I am finding that I am left with a bunch of pretty small pyro containers that aren't doing anything but have been resized pretty small...

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Another problem that I am getting, which is really annoying, is that the simulation will run through fine up to a point and then seem to get stuck, spending absolutely ages calculating one frame.

The containers don't get too big, so I doubt it is container size. Has anyone run into this issue?

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sorry I don't know how you can remove empty containers but since they resize down to a voxel what's the problem? they don't get into the calculation anymore.

about the second issue when you get it? when you come with too many containers? it's hard to say without a hip scene.

but if so you could use different div size for every container when they go further away from the camera for instance.

I've set this up in my scene already you just need to enable 'Overide Division Size' in DOP- smoke object- Instancing.

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