chrish Posted August 17, 2013 Share Posted August 17, 2013 Hello, Is there a simple way of preserving Parameter Interface channel links when relocating a VOP (e.g. cutting a VOP and paste it inside another VOP [nesting it deeper])? I've promoted a heaps of VOP parameters to a shader interface, but now would like to move that part of the network inside of another VOP block. The links/channel references do not update to the new location. Is there a straightforward way of updating the links that avoids manual rebuilding? thanks, Chris Quote Link to comment Share on other sites More sharing options...
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