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Modelling + UV Texturing Help


davey_blue_eyes

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Hello,

Houdini Noob here. I'm attempting to teach myself modelling and UV texturing in Houdini but I'm having trouble modelling the alarm clock attached. I've attempted to model it by using a curve, mirroring, poly extrude and then caping the model. However, I'm worried that the topology will be incorrect for when it comes to texturing. I've tried playing around with UV project and have watched some Peter Quint tutorials but I'm still having trouble understanding the process. Am I modelling the correct way for this object? Would UV project be the best course of action for this object?

I would really appreciate it if someone could look at my file and advise if I'm modelling correctly or not.

Thanks

David

post-10269-0-43019600-1377375839_thumb.j

MODEL.hip

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I can't download your file right now, but it looks like your texturing is going to be on two fairly flat surfaces - the front and the top. You could therefore just select the relevant polys for the top part and do a planar projection, and the relevant polys from the front and do the same then you can use uvtransforms to make sure the uvs don't overlap.

PS. The UV tools in Houdini are not that great - it lacks LSCM mapping for example, which would work pretty well for this kind of model. Blender does have that - so if you know Blender exporting the model as an obj file, adding uvs and then importing works fine as a method of adding uvs.

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Thanks for the reply Peter.

I don't know blender, this is the first 3D package I've ever used. Im not at home at the moment but I'll post a screenshot of the topology tomorrow. I'm actually going to use the model in a live action shot, so I want it to look as real as possible. I would like to texture the whole object and make it look worn and old.

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