TomRaynor Posted August 25, 2013 Share Posted August 25, 2013 I am using an instance to tile a patch of ocean surface off towards the horizon. Annoyingly I am seeing visible shading difference between the patches (see upper portion of attached attached jpeg). Not quite sure how to get rid of it. I was wondering if it might be a normals issue or something. Anyone seen anything like this before? Thanks! Quote Link to comment Share on other sites More sharing options...
anf Posted November 5, 2013 Share Posted November 5, 2013 hi tom did u find an answer to this? from other mails i thought if i turned on ocean evaluate->uv evaluate before i exported my texture it would be ok but no joy. a. Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted November 5, 2013 Author Share Posted November 5, 2013 I'm afraid I never got to the bottom of this... Would be interested to hear if you found a solution though! Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 5, 2013 Share Posted November 5, 2013 Try to change on ocean spectrum Random Dist - None 1 Quote Link to comment Share on other sites More sharing options...
tasiek Posted December 10, 2013 Share Posted December 10, 2013 is your tile size the same as spectrum tile ? Quote Link to comment Share on other sites More sharing options...
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