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Shader based on point/vertex position


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Hello!!!

My name is Omar Espinosa, and I-m fairly new to Houdini and for what I've already seen there's a lot of potential in how you can bend the data and get pretty neat results.

Well, my question is as follows. I would like to do a very simple shader that blends between two surface colors, but, the way i want them to mix is such that the object gets shaded from color A based on the position of the surface points relative to some intersecting plane or some arbitrary 2D vector. I'm attaching an image so I can make myself more clear.

Thanks a lot to everyone who gets to read this!!!

post-10282-0-84248300-1377563332_thumb.p

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