JamesSathre Posted August 31, 2013 Share Posted August 31, 2013 Hi, I'm new to volumes and smoke sims, so please excuse the basic question here. I'm trying to imitate the look in the image linked below http://greatlakesecho.org/wp-content/uploads/2011/07/Mercury-ucsandiego.jpg I want to get big billowy smoke coming out of the smoke stack and have the smoke spread out. But what I am getting in my sim is the smoke condensing in the middle like a triangle and then going up. I've tried playing around with bouyancy, adding initial velocity and finally adding a uniform velocity in the autodop network. Are any of these solutions going to give me that look? I'm learning mainly from tutorials online, like peter quint's vimeo tutorials. Is there a better source for learning material on smoke (that is up to date ;-)? thanks in advance! James smoke_stack_v07.hipnc Quote Link to comment Share on other sites More sharing options...
rayman Posted September 1, 2013 Share Posted September 1, 2013 (edited) To achieve the motion you want it is easier to use pyro solver instead of smoke solver. Pyro solver has additional build in Gas Micro solvers to control shape of the fluid. Ofcourse you can try to attach these solvers manually. Watch volcano and fluid solver from scratch tutorials on sidefx`s site - they are exactly what you are looking for! http://www.sidefx.com/index.php?option=com_content&task=view&id=2209&Itemid=132 http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=132 Edited September 1, 2013 by rayman Quote Link to comment Share on other sites More sharing options...
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