stkeg Posted September 4, 2013 Share Posted September 4, 2013 (edited) is modifying geometry in the HDK mainly about managing the modification of points, vertices and primitives faces yourself? if i want to split a geometry into 2 (say a box) would i need to create points and vertices and then create the primitive faces? adding points to an existing geometry might not be a big deal. but if i need to create and manage the faces myself, then i would need to determine if the new points/vertices lie in the same plane as the face so that i can add it to that primitive face. can i just call some function that would just do this for me (say the break or split poly sop operator)? Edited September 4, 2013 by stkeg Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.