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HDK modifying geometry workflow?


stkeg

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is modifying geometry in the HDK mainly about managing the modification of points, vertices and primitives faces yourself?

if i want to split a geometry into 2 (say a box) would i need to create points and vertices and then create the primitive faces?

adding points to an existing geometry might not be a big deal. but if i need to create and manage the faces myself, then i would need to determine if the new points/vertices lie in the same plane as the face so that i can add it to that primitive face.

can i just call some function that would just do this for me (say the break or split poly sop operator)?

Edited by stkeg
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