venator11387 Posted September 20, 2013 Share Posted September 20, 2013 I am delving deeper into rendering layers. In a current project, a pyro fireball light illuminates onto an object. I’m trying to do two things: -Possibly increase the amount of illumination on the object WITHOUT changing the current values of the pyro shader. -Which Extra Image Plane layer I should use if I want to ONLY render out the lighting and shadows resulting from the pyro itself? If not an image plane layer, then what shader/matte process to use to isolate the light and shadow data. Maybe I can increase the illumination in Nuke/AfterEffects. Quote Link to comment Share on other sites More sharing options...
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