zeekindustries Posted October 3, 2013 Share Posted October 3, 2013 (edited) Hello!!! I've been working quite some time on the simulation of a paper tearing effect, and I think that i have managed to get some results but I'm stuck at one part, which is the tearing, and so I have two questions about that: - First, I want to have the cloth to tear very easily, but if I turn up the fracture treshold I get a lot of single polygons floating around. Is there a way to keep those plygons together so they don't explode in all the scene. - How do I make the polygons to tesselate or get projected from another surface, so that the topology of my grid can match a pattern. For now I have just used a jitter node to get a more random position for my points, but i would like to hace my patter projected onto it, I'm attaching the files with my progress so far, If anyone can help me out with this I would very much appreciate it since I've been stuck with this for weeks. Thanks a lot! Edit: - I have uploaded a screenshot of what's happening if that helps to illustrate better the problem clothSimTest_11.hip Edited October 3, 2013 by zeekindustries Quote Link to comment Share on other sites More sharing options...
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