vbk!!! Posted October 9, 2013 Share Posted October 9, 2013 Hello, I am trying to make a flip sim where I use a Sopsolver to add noise deformation to the FLIP Particle. I recieved an interresting answer from the sidefx forum for that. The problem is that the flip behavior is not fluid enough : the collsion is recorded but no splash appear. To solve this I am trying to use the Impacts Data of the Sopsolver but it looks like the solver records the Impacts for one frame. The next frame, new Impacts Data are recorded in place of the old one. How can I get accumulation of these impacted particles ? How can I add the particles of the current frame the particles of the frames before ? Is the Sopsolver the best solution for that ? Thanks for your help flipSopDeform.hip Quote Link to comment Share on other sites More sharing options...
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