aracid Posted May 21, 2004 Share Posted May 21, 2004 hey all in a nut shell im basically looking for an effect that occurs when hard object hits a wall of bricks/tiles. however i dont want them too shatter separately or fall away, i just want them to look like they cling to the motar and large clumps dent in and out - this part works! however ive created a layer tiles or little bricks using a copy SOP with a grid of particles(used for a later effect) and a simple box to represent the tiles/bricks. then before that i have a point SOP to slightly randomise their orientation, and use the PIC funtion to call a COP that i fade in as a Y offset to displace the particle grid - this works well until the particles start to move and influence the bounding box info. i use pic ("../img/img1/file", $BBX, $BBZ, D_CLUM) is there any way i can either use another objects Bounding info within the PIC function or somehow replace the $BBX/$BBZ with a value that will produce similiar results- obviously not being effected by the BB growing and shrinking. i know one can use a $BBX2 for the second input on a point SOP, but that requires having the same geo info, and that doesnt really help either - unless somehow i can manually change the BB info. anyways, any ideas would be awesome. thanks in advance aracid Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted May 21, 2004 Share Posted May 21, 2004 Hi aracid, You could try replacing $BBX and $BBZ with two calls to bbox() / -> exhelp bbox float bbox (string SOP, float type) This function will return bounding box information for a SOP. The type can be one of D_XMIN, D_YMIN, D_ZMIN, D_XMAX, D_YMAX, D_ZMAX, D_XSIZE, D_YSIZE, or D_ZSIZE for the corresponding values of the bounding box. ... and feed it a sop whose bounding box doesn't change and so serves as a static bounding reference. Haven't tried this... just thinking out loud Cheers! Quote Link to comment Share on other sites More sharing options...
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