Leon Amion Posted October 20, 2013 Share Posted October 20, 2013 Hi guys. I´m trying to figure out how to build a customizable Stippled toon shader in VEX. The goal is to have the option to choose between image textures or VEX patterns and/or colors at each point in the Color ramp so the shader will mimic real life drawing techniques. I´ve been staring and doodling around at the array outputs from the Ramp Parameter and trying to combine it with the Ramp filter and lots of other nodes but I´m a bit clueless here. Here are some real life drawing techniques that I´m aiming for. http://www.drawingho...s-hatching.html Quote Link to comment Share on other sites More sharing options...
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