acey195 Posted October 21, 2013 Share Posted October 21, 2013 (edited) Hello all , Today I have a short demonstration of my Houdini-file-parser for Unity, for procedural level generation. You can procedurally generate positions, rotations, scales, colors etc. in Side Effect's Houdini and import and process these in Unity. This way you can position, rotate and scale prefabs automatically into a scene, without creating additional scripts. This package is now available via the Unity Asset Store: https://www.assetstore.unity3d.com/#/content/12316 An early version of this importer has been used for my graduation project: http://forums.odforc...in-video-games/ Documentation: http://www.twandegra...r for Unity.pdf Music: Krackatoa-Noahs Stark Edited October 24, 2013 by acey195 1 Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 14, 2013 Author Share Posted November 14, 2013 With the new H13, I've decided to add path-finding functionality to the importer, so Unity can use paths generated in Houdini : Music by: BoxCat Games: - Assignment - Passing Time 1 Quote Link to comment Share on other sites More sharing options...
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