venator11387 Posted October 29, 2013 Share Posted October 29, 2013 I recently created a fireball using pyro, I want to render it out, and apply a vector blur in Nuke instead of rendering with motion blur. I have looked at some other methods online, including this forum, on exporting the vel pass. However, they all involve using a shader and I already have a pyro shader assigned to it. I'm inexperienced in using mantra vex variables, so does anyone have any solutions for this? Thanks. Quote Link to comment Share on other sites More sharing options...
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