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Speed up procedural volumes


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I'm doing quite a bit of rendering with cvex volume procedural shaders (loading VDBs from bgeo using the volumesamplevfile node and doing some vops processing to the incoming position) and was wondering if there are any tricks to get the fastest render out of them? It's quite slow at the moment with volume quality at 0.5 and large VDBs to get nice non noisy images with lots of details.

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