TomRaynor Posted December 2, 2013 Share Posted December 2, 2013 I want to use the UV's of an object to look up a black and white value from a painted map and store that value as a point attribute on the geometry. My problem is that if I try and use a vopsop and read the UVs as a point attribute on eg. a sphere, then at the seam line, because the points are fused, I get a really annoying edge where the UVs wrap around back to the other side. As far as I know, the UVs have to be a point attribute to do this because if they are a vertex attribute, I can't access them in a VOPSOP. Any ideas how I can get round this problem? (See two attached images of spheres, one with vertex UVs and one with point UVs) Thanks. Quote Link to comment Share on other sites More sharing options...
gui Posted December 3, 2013 Share Posted December 3, 2013 Just use the facet and then, copy the color to the orginal geometry.... color_from_uv.hip Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted December 3, 2013 Author Share Posted December 3, 2013 That is exactly what I needed. Thanks Guilherme. Quote Link to comment Share on other sites More sharing options...
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